Danniel Paez

Software Developer

I'm Dan, a highly motivated programmer seeking to leverage continuous learning of best practices and emerging technologies, to deliver impactful solutions for both company success and personal growth.

Work Experience

Over a span of 2.4 years, I have worked at several companies and gained practical experience.

2025 - 2026

Junior Front-End Developer - FIS

Maintained and developed company web applications tailored for different countries, improving code quality and performance by implementing best practices

Reactjs

Nextjs

Nestjs

React Native

Tanstack

S3 & GCS

2024 - 2025

Junior Front-End Developer - Vyte

Contributed to multiple projects including Kolekta (ReactJS rent management system), SHEKR (React Native e-commerce platform), and SnapX (ReactJS courier service). Delivered custom client features request, established efficient API integration patterns.

Reactjs

React Native

Expo

Firebase Services

Cursor

2023 - 2024

Associate Software Engineer - AllEasy

Maintained and developed various projects related to fintech solutions and e-commerce platforms. Learned MVVM architecture, Koin and handled Developer Console.

Kotlin

Nestjs

React

React Native

Redux

Expo

2023 - 2023

Intern Developer - GoCrayons

Developed a 2D platformer game using Godot and GDScript, and created a WordPress website for a client. Practiced proper responsive design principles.

Godot

WordPress

Vanilla Web

Games

2D games I developed using Godot.

Brogodawl

Brogodawl

Open source

It imitiates brawlhalla, super smash bros but it only has 2 characters available at the moment. This game is a split screen game, played by two person on one keyboard.

Tank Top Down

Tank Top Down

Open source

The main objective of this game is to destroy all enemy turrets, moving tanks and suicide bombers. Player ammo is limited, ammo supplies are spread around the map. Game idea is not original, but i made my own twist to it.

Bow and Arrow

Bow and Arrow

Open source

It has multiple stages each stage has different enemy and different difficulty. The player must hit moving objects to progress to the next stage. Game idea is not original, but i made my own twist to it.